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If ‘Live Service’ gaming is the new norm, then great Community Management should be too.

Like fashion, the type of the best-selling Video Games, year on year, come in ‘trends’. 1998’s ‘Doom’ spawned dozens of pixelated First-Person Shooters, Grand Theft Auto fathered countless attempts at living, breathing worlds you’re free to roam, and 2020’s terribly received Cyberpunk gave rise to a whole generation of potential game creators thinking twice about […]

Read More If ‘Live Service’ gaming is the new norm, then great Community Management should be too.